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One_Z píše:Opravdu? Kolik her na platformě Sony nebo Microsoft potřebuje stejné časování jako třeba donkey kong country tropical freeze? Jinak i většině příběhových stříleček stačí 30fps.
One_Z píše:a následně si hrát třeba v 120+fps, to že hra se bude hrát naprosto stejně i na konzolích s výkonem cca 10% a na TV bude i stejně vypadat tě vůbec zajímat nemusí.
Moving on to Crystal Dynamics' Tomb Raider, we found that third person titles benefit a little less from that enhanced interface. It's a game designed for the joypad really, and the only real benefit comes from the visual benefits of the higher refresh. After 30 minutes of play, we swapped back to 60Hz and continued playing. At that point, we'd grown accustomed to the smoother refresh and while the overall experience was barely diluted by dropping down to 60fps, the faster frame-rate was settled with us, and we could feel the difference. Our set-up locked at 144fps for gameplay, thought there were drops to 120fps during some cut-scenes. It was hard to tell the difference here - but it was noticeable in Battlefield 4, where sharp mouse movements produced discernible judder, until we dialled down anti-aliasing and got the 144fps lock we were looking for.
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